Developer of Super Meat Boy Edmund McMillen took stabs at the social and mobile game industry on the Super Meat Boy blog, saying that the games are “a slap in the face to actual game design.” Team Meat feels that the main problem with the mobile platform is that the players are treated with no respect and are instead herded and milked like cattle, and the games act as nothing but money sponges.

“There is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing,” he said on the blog. “There is an ongoing theme these days to use a very basic video game shell and hang a ‘power up carrot’ in front of the player. The player sees this carrot, and wants it! All the player needs to do is a few very rudimentary repetitious actions to attain it, and once they get to it, another drops down and asks them to do more. But then the catch… instead of achieving these ‘goals’ by running on the treadmill, you can instead just pay a single dollar and you instantly get to your goal! Better yet pay $10 and unlock all your goals without even having to ever play the game!”

McMillen says that Team Meat will steer clear of this approach with their upcoming Super Meat Boy title for mobile platforms “not only by not manipulating [players], but also by understanding they want a real challenge and they want a real sense of fulfillment.” I can understand where the guy is coming from, and I applaud him and his strong beliefs on the matter, but free-to-play isn’t always bad and dishonest, just in most cases, and especially pertaining to mobile and social games. I do agree that the model is a slap in the face to gamers, but people who identify as gamers typically aren’t the people who enjoy the types of games that give them a false sense of accomplishment from wasting all of their money.

Source: Super Meat Boy blog