Gamespot recently interviewed Sony senior vice president of product development Scott Rohde about the absence of The Last Guardian at this year’s E3. Rohde explains that the game was missing out because Team Ico is focusing on making the game as good as possible.
“I will not give you a detailed update, but I will say one thing. It goes back in my mind to innovation and to gamers and to quality,” he said. “That title is going to ship when it is absolutely ready.”
Rohde also admitted that The Last Guardian has no deadline whatsoever.
“And I think that’s a really important thing to remember, that it would be very easy to ship a game when it’s not quite ready because we need to meet a business plan,” he said. “Gamers are first. And the experience that we provide is first. And that’s why we’re going to talk about that game when we’re ready to talk about it.”
Sony revealed important details regarding development on this title back in February of this year, when it was reported from Sony Worldwide Studios president Shuhei Yoshida admitted to the game “making progress;” rather “slow progress” however. He confirmed that development on the game was “tough” and that Fumito Ueda’s visionary direction was making developing the game a bit more difficult for Team Ico.
I was wondering if this game had been stuck in development hell, but thankfully [hopefully] that’s not the case. Ever since I found out about The Last Guardian, I’ve been keeping my eye out on it. This is the one and only game I was really expecting news from at this E3, yet Sony didn’t make any formal announcement on its behalf. Then, we get this news instead. I’ve been expecting for this epic tale of the mystifying feathered dog creature to finally be set for release. I can’t wait to play another game from the creative genius of Fumito Ueda. If any of you have ever played Ico and Shadow of the Colossus then you know exactly why I long for this experience.