Cevat Yerli, CEO of Crytek, spoke on the last day of E3 in an interview with VideoGamer about the future of Crytek’s software products, and the course that they plan to take with all of their games. Warface, Crytek’s new free-to-play shooter with high production values, is the first prime example of what the company intends for all of their titles from now on.
“As we were developing console games we knew, very clearly, that the future is online and free-to-play,” said Yerli. “Right now we are in the transitional phase of our company, transitioning from packaged goods games into an entirely free-to-play experience. What this entails is that our future, all the new games that we’re working on, as well new projects, new platforms and technologies, are designed around free-to-play and online, with the highest quality development.”
He adds that Crytek wishes to set itself apart from the regular free-to-play social game crowd by producing games which support the current standard high-budget model in order to produce games that are very high quality. “As is evident in Warface, our approach is to ensure the best quality, console game quality,” he said. “That implies budgets of between $10m to $30m – so no compromise there – but at the price-point of $0 entry. I think this is a new breed of games that has to happen to change the landscape, and be the most user-friendly business model.”
If all games went free-to-play, I can’t say I’d be as happy about it as many game companies are. We probably wouldn’t be too much better off with a standard model like that instead of the one that’s already common in the console market, but we’ll see how it goes in the case of this particular company. Let’s hope that Crytek does a good job with distributing their free-to-play content in the future, it’s no doubt a very drastic change of pace for them.