With the release date of Dark Souls: Prepare To Die Edition ever approaching, From Software is rushing to make sure that their product is prepared by the deadline. They’re working so hard on development right now that they aren’t going to find any time to fix any of the issues that the console versions have in terms of glitches or performance.
“To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC”, Daisuke Uchiyama of From Software told Eurogamer. “First we thought it would be a breeze, but it’s turned out not to be the case. We’re still developing right now – we’re crunching right now.”
He continued, “In terms of the PC version, the quick answer is no, [we won't be fixing the frame rate problems]. Because we wanted to get the PC version out as soon as possible, it’s more strictly a port from the console version. We haven’t been able to step up into doing any specific optimization for PC. However, in exchange for that, we have prioritized adding new content for both original players and new players.”
I think that a lot of the people who were anticipating this game will not see too much of a problem with this, though it does upset me that From Soft refuses to simply delay the release. Something which I’m sure everyone would be perfectly okay with. The fact that it will be ported to PC in virtually the same state as the console versions means that the performance issues will remain present.
However, successful PC ports are rare, so the PC community for this game is already prepared to tackle the challenges that From Software won’t have the time to handle. Hopefully we will see some good mods that make the game more playable on PC soon after the game launches on the platform.