Release Date: February 15, 2012

Developer: Trapdoor

Platform: PS3 / X360 / PC

We begin our story through a first person view of our main character who has recently regained consciousness. Its gaze falls upon a man clad in a white coat and goggles which obscure his curious gaze. The sight of his eyes is unnecessary though. One can see the alarm and wonder in the scientist’s movements at this amazing discovery. Weariness soon overcomes the main character and it succumbs to darkness once more. This trend of waking and slumber occurs a few more times throughout the opening cut scene, with every conscious moment showing glimpses of the scientists’ purpose for the little alien creature.

After waking up a final time, you jump right into Warp through the rehabilitation of your character, who you come to know as Zero. Through a series of tests, like running up a ramp or moving a ball onto a switch, you get acquainted to the controls and get a general idea that the game is indeed a puzzler. Within the game, you’re left using the analog stick and A button to control your alien. Upon reaching your character’s ‘power disk,’ though, the fun really begins.

It gives your cute little alien the ability to actually teleport, and you are given ample opportunity to test this skill out. The power is a treat for the first ten minutes or so. However, doubt in the game may soon begin to creep in the back of your mind. You may think, “Is this it? Is this all that this adorable blob of a creature can do? Am I plagued to venture through this puzzle game with only teleportation as my entertainment?”

The power is cute, but its glamor fades fairly quickly. Not only that, you find out just as quickly that teleportation doesn’t always ensure escape. So, how are you to progress in this game when you’re always being killed by the AI’s godly precision, and there’s nowhere to hide? What sick joke are the developers playing? Of course, it would be foolish to doubt the game’s developers so early!

Soon that nagging feeling of regret is pushed into the nether regions of your mind when you discover that our lovable alien has a secret: Zero is a blood-thirsty fiend with the ability to teleport into an enemy’s body, and detonate them with the flick of the left analog stick. It’s shockingly gory for what at first appears to be a very cute game. At this point, you realize that Warp isn’t just a puzzle game; it’s an action puzzler with some stealth thrown in.

Along with basic teleportation, Zero also earns new powers by surviving boss levels. These powers range from creating a hologram of Zero that can distract enemies, to allowing him to launch objects at very high velocities. These powers can be upgraded by teleporting into an upgrade station and making the necessary purchases. To pay for these purchases, you need to collect the appropriate number of grubs scattered throughout the game.

Some are easy to find and others are not, however if you want the opportunity to unlock the alien’s full potential, collecting grubs is crucial to your success in the game. There are also challenge orbs placed on each level which test out a newly acquired power. By honing this power in a race against the clock, you’re able to win grubs, which enable you to make more purchases. Obviously, the better the time, the more grubs you can earn.

Hopefully, one didn’t pick up this game to stimulate their love of music, because that is almost a rarity here. Music is used mostly to signify suspense or to make a cut scene more exciting. Otherwise, the only sounds you’ll hear are the little alien’s squeaky footsteps, the sounds of its teleportation, the constant monologues of its enemies, and other little environmental sounds. I wasn’t too fond on the absence of music, but after much thought, hearing the sound of instruments playing intricate notes while I’m trying to concentrate on not being scorched by a laser beam might not be such a good thing either.

The puzzles aren’t too difficult in the beginning, making teleportation more than sufficient to get through them. When such puzzles happen to become more difficult, powers are made known to aid you in your search for freedom. There’s a lot of recycling in this game though. The levels seem to eventually run together and you’re left wondering if you’ve already completed the floor or not. In addition, there aren’t many differences in the types of enemies besides the three or four seen during the entire game.

The voices are also rehashed and many of these characters share the same actors, except the final boss. Some may see this as a problem, but hopefully the game wasn’t purchased for variety in the environments and opponents. The puzzles are fun, though, and some are even rage worthy enough to keep the player entertained. However, with so few features, the game will end up being a one time experience.


  • Cute graphics, but also satisfyingly gory
  • Fun and challenging puzzles
  • Straightforward objectives


  • Little to no music
  • It’s short and there’s little replay value
  • Rehashed enemies with rehashed voices

About Dotta

I'm on this site because I game and I have a preference for action RPG's. I don't discriminate though. If it looks decent, I'll play it. I make contributions through reviews, but I'm here to draw. My interests involve drawing, biking, sleeping, and ogling.