In a new post over at the PlayStation Blog, Metal Gear creator Hideo Kojima has announced that his new in-house Fox Engine is nearly complete and will soon be shown to the public. The reveal has been set for August 30, which also coincides with the 25th Anniversary of Metal Gear.
“The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along.”
Kojima goes on to add that the game which was originally planned to take advantage of the new engine was Metal Gear Rising: Revengeance. But he says that, “a lot happened along the way and instead it is being made with the engine they have at Platinum Games.”
He says that he spent a lot of time looking at what other studios did before finally developing the Fox Engine. Since he needed something else to work on during this time, he also began development on Peace Walker.
“In order to develop the Fox Engine, I had to understand how things worked elsewhere, so for a year and a half I visited studios around the world, and since we are Japanese people we were able to see the way others worked and recognize that in many respects their methods were better than ours.”
Kojima ends the post by reiterating that although his new engine is not completely finished, that he and his team are ready “to show what it can do… on August 30th in Japan to be more specific.”
Be sure to check out the rest of the post for Kojima’s thoughts and insights on developing the major titles in the Metal Gear franchise.
Source: PlayStation Blog