We haven’t been told much in regards to Nintendo’s upcoming installment in the Super Smash Bros. series, but the man in charge Masahiro Sakurai gave us some updates (albeit still a little vague). As we all are very aware, the majority of the Wii U’s library will be utilizing it’s unique features via the Wii U GamePad, but we haven’t been filled in on how the next Smash Bros. will utilize this technology.
Sakurai has admitted that the game will be required to adopt the new control scheme of the Wii U, saying that “The GameCube controller is not the only way to control Smash Bros., so we will look into ways that fits the Wii U.” He feels confident that the game doesn’t need to change much outside of the requirements (such as what controllers have to be used) in order to maintain its freshness. Sakurai feels that introducing lots of gimmicks to the series would hurt it much more than anything else.
“The game system itself is complete, so we don’t want to make it 3D or introduce complicated controls just for the sake of it,” he said. “However, I am thinking of ways we can introduce a slightly different, fun experience all the while keeping the usual frantic game play.”
We have no way of knowing what that ‘slightly different’ experience will be, of course, but it’s likely that Sakurai isn’t talking about adding lots of third-party characters into the game, such as those from the Tekken series and whatnot. “I think Snake and Sonic joining were fantastic. It made many fans happy, and it broadened the Smash Bros arena,” he said. “However, introducing more non-Nintendo characters willy-nilly will lose the focus of the game, so I also recognise the need to narrow it down.”