Dark Souls is a challenging and unpredictable experience, that is practically the biggest selling-point of the Souls series, but Hidetaka Miyazaki, the game’s director, has expressed that he is upset with the game’s overall reception.
“I personally want my games to be described as satisfying rather than difficult. As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty,” he said. ”Having said that, however, it is true that Dark Souls is rather difficult and a number of people may hesitate to play. This fact is really sad to me and I am thinking about whether I should prepare another difficulty that everyone can complete or carefully send all gamers the messages behind our difficult games.”
He further explained that he doesn’t feel that players are looking for an easier game specifically, but he wants his games to be ”interesting and worthwhile” for everyone, and if difficulty keeps casual players from being satisfied then he sees a problem. ”I think it is natural that hindrance or stress that does not attribute to such interesting and worthwhile elements will be removed in the end,” he claimed. ”If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile game elements in many games among players.”
As somebody who drools over Dark Souls like a rabid fanboy, I am scared and confused by these words which Miyazaki has had to share. Wasn’t the difficulty of the game exactly what made it satisfying? I want the Souls games to keep their focus in the future, so this is worrying for me as the success of the games continues.