Some fantastic news has come to light for independent game developers who have taken an interest in the Wii U as a potential platform for their projects, according to the marketing manager for Frozenbyte (the team behind Trine 2), Mikael Haveri. In a conversation with IGN, Haveri claimed that Nintendo’s improvements to their eShop services have placed them virtually on-par with companies like Valve and Apple, which provide very friendly platforms for indie developers.
“We have the power to price our products as we please, with just some basic guidelines from the big guys,” Haveri said. “The step to this is purely from Nintendo’s side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly.”
But the good news doesn’t stop there, the part which may very well seal the deal for many devs is the fact that Nintendo is providing no basic charge for game patches (on most platforms, it is typically expensive). Recently we heard about FEZ developer Phil Fish expressing his disparity at the fact that he could not patch his game a second time on the XBLA without paying Microsoft “tens of thousands of dollars.” For the Wii U, developers can patch their games as many times as they wish at no consequence to themselves.
“Simply put, they’ve told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want,” Haveri stated. “For indie developers this is huge.”