Typically, Nintendo is always reluctant to reveal details regarding the performance capabilities of their consoles. That still hasn’t changed in the case of the Wii U; however, a well-known hacker known as ‘Marcan’ has uncovered the numbers for us. Now we can take a good look at where the Wii U stands as far as processing goes.
According to the findings, the Wii U actually shares more in common with the Wii and the GameCube internally than it does with the Xbox 360 and the PS3. The Wii U’s CPU has three cores (while the Wii only had one core) and they all clock at exactly 1.243125GHz. By contrast, the Wii’s CPU was clocked at 729 MHz and the GameCube’s at 485 MHz.
The Xbox 360 and PS3 CPUs would run at a steady 3.0 GHz, but they possessed core and thread capabilities which were a much different animal than what would be found on Nintendo’s consoles.
On the GPU end of things, the Wii U runs at 549.999755MHz (by comparison, the Wii was clocked at a mere 243 MHz and the GameCube at 162 MHz), and basically all this information suggests that the Wii U, despite being similar to previous Nintendo platforms in design, is relatively on-par with the Xbox 360 and PS3 in terms of processing capabilities. We can determine, however, that the Wii U is not inferior in performance compared to the current generation of consoles, which is a bright side to say the least.