According to a recent interview with GamesMaster magazine, Pikmin creator Shigeru Miyamoto wants Pikmin 3 to be more like the first game. While the original Pikmin on the GameCube imposed a strict time limit on players, Pikmin 2 dropped it in favor of a more user-friendly experience. For the third game, he has a specific direction in mind.
Miyamoto tells the magazine that before development even began, he and his team had to debate the kind of direction they would take the game in. Right away they noticed that the first game “wasn’t a very easy game for people to play, and from time to time they had to feel some stress.” This changed in Pikmin 2, and Miyamoto wasn’t fully on board with the idea at the time.
“Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.”
For Pikmin 3, Miyamoto says he persuaded his former team members to go back to the original vision he had in the first game.
“When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”
Only time will tell which game Pikmin 3 will emulate the most. If we go by Miyamoto’s statements, though, then fans of the original Pikmin’s stressful style will certainly have a good reason to pick up a Wii U. An optional, stress free exploration mode wouldn’t hurt though, that way everyone would be happy.
Source: Official Nintendo Magazine UK