cloud gaming

The term ‘cloud gaming’ is something which has only entered the gaming lexicon in the past few years. While many are now familiar with services like OnLive and Gaikai, the roots of cloud gaming are much deeper than many are aware of. In fact, it was back during the 1950′s that a scientist named Herb Grosch predicted that one day we would all be running our computers off huge data centers.

Other major developments in the history of computer science like the creation of ‘Time Sharing’ by IBM and local area networks by Xerox, all helped to lay the foundation that made cloud gaming possible today. All this information and more can be found in the handy infographic below called “The Rise of Cloud Gaming”, courtesy of Big Fish Games. The social games giant has recently jumped into the arena of cloud gaming along with other major players like Square Enix, AMD, and Nvidia.

While cloud gaming technology has yet to be perfected, it is improving with every passing year. Every new company that tries their hand at it also seems to add new ideas into the mix. It’s future is extremely promising, though, with experts predicting that the streaming games market will grow nine-fold by 2017. With that much growth, you can bet that cloud gaming won’t be going anywhere anytime soon.

For a larger, interactive version of the infographic, click here.

The Rise of Cloud Gaming

Source: Big Fish Games

About Yomaru

[Managing Editor] I love video games and have been playing since the SNES days. My favorite titles include Metroid II, BioShock, Resident Evil 4 and Left 4 Dead. I'm an avid internet junkie and gifted in the ways of computers, but don't ask me to fix yours. Also a big fan of indie movies and anime.