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What is good DLC and bad DLC?

DLC

Sometimes fans want it, sometimes they don’t. Sometimes the developers want to add it in shortly before the game’s release, and sometimes it’s planned way ahead, or so consumers think. It’s been a very controversial topic of discussion since its inception during this console generation, and it won’t go away any time soon. I’m referring to Downloadable Content, most often abbreviated as DLC.

It’s a term coined in this generation, and its definition comes from several unofficial sources. One of them is courtesy of the popular website Urban Dictionary, which defines DLC as “Acronym for Downloadable Content. Most commonly used when referring to DLC for PC games or current gen consoles (the 360, Wii, and PS3).”

Spring Anime 2013 – The students vs the giants

Sexy Swimming

I completely skipped over 2012′s summer, fall and winter anime seasons for reasons unknown (actually, they’re really boring reasons). As a result, I’ve got a bunch of anime series I’m currently following, which means plenty of reviews to come (hopefully not too far off). That being said, we here at Weeaboos with Controllers do intend to follow 2013′s anime seasons with a bit more dedication and fervor than last year’s. This is no late April Fool’s joke people. We will follow certain anime series which are airing within a couple of days of this article. And the spring anime of 2013 we will follow are… One question before we move on: What’s with our obsession with A’s?

Meet NAVE: An indie arcade cabinet built from scratch

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NAVE (which is “ship” in Spanish) is a survival-space shooter game created by a small team of developers from Argentina called Videogamo. What started out as a way to learn about and experiment with the classic space-shooter genre, eventually turned into a full game designed for an arcade cabinet. NAVE was developed over time as a hobby for its creators, Máximo Balestrini and Hernán Sáez. They wished to grow it piece by piece and really fine tune what they were crafting, all the while learning about video game development. Simplicity was always the idea behind the game and this influenced both gameplay and graphics.

The many different faces of romance in video games

Catherine - Love Is Over

Ah… Valentine’s Day, a holiday that really is for lovers only. If there’s one thing that everyone can take away from this special day, it’s that love comes in many different forms. Sometimes it’s extreme and abusive, other times it’s sweet and gentle. Then there is love that is just plain odd, but regardless, love is love. While other mediums have been tackling the subject for quite some time, video games rarely delve into this ocean of emotion. Some have tried to capture this primordial feeling and failed, but among their rotting hearts you can find a few rare examples of excellence.

Year in Review: 2012 – A bag of mixed proportions

Agni's Philosophy

This year was more or less a mixed bag in terms of everything. We don’t mean to sound like haters, but we honestly considered this year to have not that many ‘masterpieces,’ but rather a small batch of good games. Big games were released as the year went by, and smaller more ‘memorable’ games were released alongside them. That’s how we felt about the video games, however, developments were in an entirely different ballpark.  Having said that, aren’t the video games the only thing we should really care about? After all, they’re the most important aspect of the industry… yet, we felt dry for the most part this year. Read on to find out whether you agree, disagree, or agree to disagree.

Stepping Into The Game: The Oculus Rift

We are living in the future, ladies and gentlemen. It’s getting harder and harder to look at futuristic movies and say “Ah, that will never happen.” Think about it, our phones are ridiculously more powerful than computers were years ago, and also ridiculously smaller. Touch screens and 3D TVs have taken over, and as an industry which revolves around technology, gaming has felt the impact. Kinect, Move, and Wii-Motes are all results of an industry looking for new ways to interact. Virtual reality, though, is something we all strive for, but has yet to be accomplished.  Well, I’m here to tell you that, if all the chatter is true, we are on the verge of a game changing product (pardon the pun).

The Death of Video Games: Part II – Competition and Community

The Death of Video Games

So, with the next installment of my “The Death of Video Games” series, I wanted to touch on something that isn’t necessarily part of a video game, but something that is way too important to leave out. I’m not saying communities suck, so just read on and listen to my thoughts; you may see something in a new light. To read The Death of Video Games Part I –  DLC, click here.

Community: Noun

  1. A social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage.

Because people still think graphics mean everything

Graphics

Think of every game that is slated to be released in the near future; they are all related. How, you might ask? Elementary, my dear readers; graphics. Each game looks better than the next, and that’s amazing. It wasn’t long ago that imagination played a big part in experiencing games, but now we are being hand fed senses like crazy. Epic musical scores and photo realistic graphics, to name the big ones. I think these graphics are awesome, but I don’t believe they’re our saviors from mediocre games.

The Death of Video Games: Part 1 – DLC

As the title suggests, this is part one of a series that details some of the flaws in mainstream gaming today. As long as there will be flaws, there will be articles.

Today I discuss Downloadable Content, or DLC for short. Unless you have been living under a rock for this whole console generation, this should ring a bell, whether or not you’ve purchased some. The idea behind DLC is to give customers more game content, such as extra multiplayer maps, more campaigns, different costumes, etc. I’ve personally bought some DLC, I’m not going to lie. What’s wrong with giving players another reason to play your game? Well, in theory, nothing; in practice however, things have gone awry.

Frictional Games & thechineseroom: A match made in hell?

The word “Amnesia” means one of two things to people:

  1. A word whose definition has escaped them. (Sorry, had too)
  2. That one game that is scary as hell.

To me, it means the latter. I know Amnesia very well (and I know of the Penumbra franchise), it’s a game I will never forget. Sitting in that dark room, with nothing but Amnesia on my monitor, and a pair of headphones on, I had some of the scariest moments I’ve had playing games. I have never been so deathly afraid of turning a corner, nor have I jumped so high after accidentally knocking a rock over. If you have followed the game in the same manner that you might have been followed while playing the game, you will know of the spiritual sequel “Amnesia: A Machine For Pigs.”