Perspective Preview: Thinking outside the box


Developer(s): Widdershins

Platform(s): PC (Windows)

Perspective is an experimental first person puzzle game developed by Widdershins, a small development team comprised of students from the DigiPen Institute of Technology. For those not familiar, DigiPen is a video game development school which has produced a number of talented alumni. One of their biggest success stories was the game Narbucular Drop, which ended up becoming the mega-hit Portal. Perspective attempts to provide yet another interesting puzzle game, but instead of portals it deals with the concept of first person perception. It’s a hard concept to understand at first, but once you play it everything becomes quite clear.

The Iconoclasts Preview: Pixel perfect platforming

The Iconoclasts

Developer(s): Joakim Sandberg

Platform(s): PC

When I stumbled across this game, my expectations were standard, but those expectations were gradually blown away, one-by-one. The Iconoclasts showed me the capabilities of a single human in developing an unfinished game. This unfinished game is more impressive to me than many games which have been completed and developed by entire teams of people with money in their pockets.

Skulls of the Shogun Preview: Turn-based and totally addicting

Skulls of the Shogun

Developer(s): 17-BIT

Platform(s): Xbox 360, Windows Phone, Windows 8, Microsoft Surface

Skulls of the Shogun is a brand new turn-based strategy game currently in development by 17-BIT. Inspired by games like Advance Wars, it takes a familiar formula and transposes it into a world of undead samurai and Japanese folklore. While it looks simple on the outside, Skulls of the Shogun’s strategy gameplay looks to be incredibly deep and rewarding for players who invest themselves. At the same time the game is very easy to pick up and play, so even new players to the genre can have a great time and experience the fun and addicting gameplay.

The Unfinished Swan Preview: A unique fairy tale

The Unfinished Swan

Developer(s): Giant Sparrow

Platform(s): PS3

The Unfinished Swan is the first game to come out of indie studio Giant Sparrow. It is a first-person exploration game with puzzle elements. The basic premise involves you playing as a young boy named Monroe whose mother has passed away. She leaves behind an unfinished painting of swan, which ends up luring him into an all white world. Your task is to explore this mysterious land and use your unlimited supply of black paint balls to discover while lies hidden. As you shoot more paint unto the world, it starts to reveal itself, and you quickly realize that there is more on the surface than meets the eye.

Epic Mickey 2 Preview: Get your brushes ready

Epic Mickey 2

Developer(s): Junction Point Studios

Platform(s): PS3 / X360 / Wii U / Wii / PC

After a two year long wait, Mickey is back with a sequel in Epic Mickey 2: The Power of Two. I haven’t had an opportunity to play the first game, so I’ve decided to go over the story for those who are in the same situation. In the original game, Mickey goes through a mirror and stumbles into a workshop. In it he finds a model of a world on display, as well as the tool used to make it. Mickey unknowingly damages this world through his mischief and forgets about it as he moves on with his life and acquires fame. Some time after this incident he is abducted into the mirror which leads him into the world he previously ruined, now labeled as the Wasteland.

Don’t Starve Preview: Survival of the brainiest


Don’t Starve is a game created by the indie studio Klei Entertainment. This company seems to have a lot of of experience under their belt, ranging from the adorable Eets to the violently satisfying Shank. With each new game one can see the company’s progression into slicker controls and refined animation. Don’t Starve seems to be quite the change for the company though; a good change.

Eets Munchies Preview: Refinement done right


In the sea of casual mobile games founds on the iOS App Store or Google Play, there tend to be a lot of clones. After playing one game, you start to feel like you’ve played them all. During our time at PAX Prime 2012 we stopped by the booth of Klei Entertainment, and it was there that I saw something special; a colorful game for the iPad named Eets Munchies. At first glance it looked like dozens of games that have come before it, but once it was demoed in front of us I quickly realized that Eets was no average mobile game.

Castle Story may be the most personalized RTS ever

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Did you ever pretend to command armies of Lego (or Mega Bloks if your parents didn’t love you) within buildings that you crafted as a child? Did you ever wish you could? If so, then Castle Story by Sauropod Studio is probably right up your alley.

Retrovirus alpha demo first impressions

This game isn’t like what you see every day. Cadenza Interactive’s work in progress Retrovirus is a first-person shooter with six degrees of freedom. That means that there is no gravity, and no up or down, simply directions to go in. You control an antivirus inside of a computer, and you traverse a trail of wreckage which is left behind after a worm infiltrates and literally bores a hole in the interior of the computer.

Nintendo 3DS Software Showcase Wrap-Up

Last night Nintendo finished up their E3 showing with an almost hour long presentation on all the games coming soon to the 3DS. Surprisingly, it turned out to be much better than their press conference on the Wii U. Nintendo of America president Reggie Fils-Aime began the show, before passing it over to executive vice president Scott Moffitt. Here’s basically everything major that was shown and talked about.

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